#ifndef _FONT_MANAGER_
#define _FONT_MANAGER_

#include <string>
#include <map>

#include <SFML\Graphics.hpp>

namespace Engine
{
	class FontManager
	{
	public:
		sf::Font* loadFont(std::string filename);
		sf::Font* geTFont(std::string filename);

		void deleteFont(std::string filename);

	private:
		std::map<std::string, sf::Font> fontMap;
	};
	static FontManager *fontManager;
}
#endif